![]() Width and height are what control the map resolution. ![]() The default.map is an important text file that defines several aspects of the map's gameplay function. It is possible to use more colors than in the base game's rivers.bmp, the further into the color table they are the thicker they will be. Blue: (0, 0, 200) - River with widest texture.Blue: (0, 100, 255) - River with wide texture.Blue: (0, 200, 255) - River with narrow texture.Blue: (0, 225, 255) - River with narrowest texture.Note that a flow-in source does not need a green source pixel. Used to join multiple 'source' paths into one river. Green: (0, 255, 0) - The source of a river.The following colors are used in the rivers.bmp: Ensure the color table remains, and is ordered the same as the base version. The rivers.bmp file should be in Indexed mode and saved as a 8-bit bitmap image file (.BMP). Rivers.bmp controls the river placement on the map. IMPORTANT: Please place at least one river on the rivers map for the game to load. ![]()
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